Monday, December 10, 2012

Updates

Its been a long while since I wrote anything here.

Recently I posted an update on http://aabidlive.wordpress.com, discussing about the future of both blogs.

In coming weeks, this blog (http://aabid21.blogspot.com) and the animation blog (http://aabidlive.wordpress.com) going to be merged to a new blog portal at http://blog.aabiddhamani.com

The plan is to extend the blog and make it easier to share stuff.

Remember to follow my new blog to get updates.

Stay Tuned :)

Saturday, January 15, 2011

10 best animation tips & tricks


By Kenny Roy as appeared in 3D World Magazine
Whether animating in a bedroom of a major studio, you’ll save hours of time and frustration by reading our top tips and tricks for animation.
As software and hardware improve, audiences demand more sophisticated performances. And as deadlines and budgets shrink, animators are racing against time more than ever.
It’s true that many concepts of character animation will never change: the 12 principles of Disney’s ‘old men’ are as etched in stone as any rule. On the other hand, animators need to grow with the industry and try to continue to deliver work on time and budget.
In putting together these tips, we’ve focused on concepts that are quick adjustments for animators to make, but that will also continue to benefit your work as you progress into your career.
The animator’s bag of tricks is more important than ever…
Read the full article on 3D World Magazine Website:

Sunday, November 21, 2010

Long time - NO POST

Hey,

Its been a while on this blog, there had been nothing new. I will start writing on different subjects as I had passed from many.

Buckle up, will start blogging here again soon :)
  

Thursday, October 01, 2009

Another Blog Started

Just checking out things, when I noticed that I had registered a blog at WordPress a year before. So, I just played with it and got an idea for its own use as a separate blog.

This blog is all about personal experience which I had experienced. So I thought, it would be better if I have a separate blog just for my animations, where I can have my progress going.

Check it out, and let me know what you think of it:

http://aabidlive.wordpress.com

Peace :)

Wednesday, September 30, 2009

Website Updated

Just to let you know that I had updated my website http://www.aabiddhamani.com with 2 new animation included in personal animation, need feedback and rating feature and updated resources.

Thanks :)

Thursday, September 24, 2009

Web Back Online

Hey there,

My website http://www.aabiddhamani.com is back up. Just got the web space problem. Everything is set now.

Thanks :)

Website Down :(

Hey there,

Just to notify that my web http://www.aabiddhamani.com is currently down. I am working on the situation and let you know as soon as it back again, mean while you can check my portfolio on my YouTube Channel.

Take care,

Aabid.

Monday, April 06, 2009

Can you take it?

Hey there,

Just being busy lately. Haven't find any time for my poor blog. However, I will write a quick note on, "Can you take it?" Don't know why I wrote this subject, I just open the compose page and wrote it. Anyway, here it is.

Life is full of opportunities, but we need to recognize it. And stepping on it by seeing our surroundings. Some opportunities are straight forward and some break you up. Its all about how much you can take it and how long can you hold on to it. Are you ready for that step and give all what it takes? Are you thinking, what will happen? Is it just an opportunity without a risk or a risk, which is a path to an opportunity?

Its tough to figure out but you will never know if you don't jump and give it all what it takes. Believing on your dream and opportunity, which you are going for and believing on yourself, will make it work. Think every event as an opportunity to something.

A bird can't fly high until it pushes its flaps hard enough.

It is just a small thought, which I want to share.

Thank you.

Enjoy ;)

Friday, February 27, 2009

GOAL

A human life consist of many things. Without a goal, life is meaningless. Goal without any planning is hard to get. To achieve your dream or passion, you have to work for it. Try to see your life with handful of opportunities. Every single individual in this world have an aim of his or of others. Opportunities are right their laying always in front of you. Some can recognize it immediately, some don't. We have to see that how far such an opportunity can take closer to your goal. Sometime we took a long route, but its not bad to take. It will bring so much experience on your destination.

Just remember, work for your goal for a while and enjoy your hardships. Make yourself devoted to your aim. When you get down, try to motivate yourself. You should not depend on others. Your aim, your goal, your responsibility.

These were my 2 cents of advice on goal. Hope you get it :)

Sunday, February 01, 2009

Say NO and feel great!

By Shalu Wasu, 30th December 2008

Saying no is perhaps the most important productivity tool that exists. Saying no is an art. It is also perhaps the most difficult thing to do for most people. I used to dread the occasions where I knew I will have to say no and I used to prepare for such situations for days. Now, I almost look forward to saying no to people and I actually enjoy the process! Find out how the change happened.

1. You are doing everyone a favour by saying no.

Whenever you are saying NO to someone, remember that it is for their benefit! By saying no, you are

Giving the person an opportunity to look for someone who can do the job better.

Avoiding negative feelings about the person.


2. Visualize the alternative (to saying no) in vivid detail.

You will feel bad and will curse yourself for accepting the task.

You will do a bad job.

You will hate the person for putting this on to you.

The person will hate you for doing a bad job.

You should not have said yes, if you were not going to do a good job, the person will tell you later.


3. Remember what happened the last time you said yes!


4. Use the situation as an opportunity to build a better relationship.

If you like the person and don’t want to burn your bridges then having to say no can actually be a great opportunity to improve your relationship with this person. This is very much possible, provided you take the extra effort to honestly explain to the person why you cannot do this and why you value the relationship and that you really believe that by doing a half-baked job you will be hurting the relationship.


5. Enjoy!

Sometimes, saying no is just pure joy! The joy gets magnified if you do not provide any reasons at all!


6. Go overboard explaining why you cannot.

The explaining might make the person feel better than if you had said yes!


7. Use the big–picture test.

Focus on the big picture. What are your ultimate goals and objectives? Is this task in sync with your goals? If not, just say no and rest assured that you have made the correct decision.


8. Use a bit of cunning if you need to (in this order).

a. Negotiate. If you can take this off my plate, then I can do that. Or if I can get resources for this, then I can do that.

b. Postpone. Let me think about it and get back to you on email.

c. Deflect. I cannot do this BUT I can help you with that.

d. Bluff. Carry around your dummy calendar (choc a bloc of course) and show it to the person!

e. Throw the ball back. Ask for help in deciding how you should fit in the new task on the list of priorities (especially if it is your boss).

f. Lower expectations. Point out that you might be able to do everything, but not to the usual high standards that are expected.

g. Googly or curve ball. Say yes, then call back or SMS in the next 10 minutes to say why you cannot do it. Why 10 minutes? Well because that is the average time required for homo sapiens to come up with a good excuse.

h. Scare them off if nothing works! It’s just that I have this crazy flu and I don’t want you to get it


9. If they get really pushy, switch gears and think of it as a game.

There is no way you can say yes NOW! Smile and tell them so.


10. And before we end, here are a few statements for you to practice!

  • I have another commitment.
  • I have no experience with that.
  • I know you will do a wonderful job yourself.
  • I am in the middle of several projects.
  • I am not comfortable with that.
  • I need to leave some free time for myself.
  • I would rather decline than do a mediocre job.
  • I am not taking on any new responsibilities.
  • I would rather help out with another task.
  • Let me hook you up with someone who can do it.
  • I am not the most qualified person for the job.
  • I do not enjoy that kind of work.
  • I do not have any more room in my calendar.
  • I hate to split my attention among projects.
  • I need to focus more on my personal life.
  • I need to focus on my career right now.
  • Some things have come up that need my attention.
  • This really is not my strong point.

------------------------------------------------------------------------------------------

Shalu Wasu is a creativity consultant and trainer based in Singapore apart from being guest faculty at select institutes. To attend his one-day open programme on creativity on 15th January, 2009 at NUS, Singapore, please visit www.lifeahoy.sg or contact shalu@lifeahoy.sg.


Shalu Wasu is a Singapore based trainer and consultant. Among other things, he conducts open programs on Creativity and Innovation and Blogging for Business at NUS extension. Visit http://www.lifeahoy.sg to find out more about the programs and the next available dates.


Thursday, December 25, 2008

Awesome - Must See Clip

Le petit bonhomme en mousse - LE PLUS GRAND CABARET DU MONDE

Awesome puppeteer! Nicely done.



Link: http://www.youtube.com/watch?v=CcoPdIpYuhc


You will definitely like it :)

Sunday, December 21, 2008

Three Mistakes By Mr Jinnah

Three Mistakes By Mr Jinnah

(EXCERPT: Quaid-i-Azam And 9/11 - DAWN - Books and Authors; December 21, 2008)

I revered Mr M.A. Jinnah when I was a student at Muslim University Aligarh. I exalted him in my days in the Air Force and I venerate him now when he is no more with us. I hold that as a politician and a statesman he seldom faulted in his political decision-making. Having said that and with all my unshakable faith and trust in Mr Jinnah’s judgments, I now with hindsight feel that there are a few decisions or lack of actions on his part as Governor General where perhaps he faltered. One may term these as ‘mistakes’ but reference to any such ‘mistake’ is hypothetical as these are conditioned by so many ‘ifs’ and ‘buts’.

Based on my limited knowledge of affairs of the state but taking cognizance of the ground realities then prevailing, I am being candid in airing my views, I could as well be wrong in my assessment! I felt at odds with at least three of Mr Jinnah’s decisions as Governor General.

FIRST: The first mistake committed by Mr Jinnah in public life was on August 15, 1947 when as Governor General he appointed an unelected bureaucrat Malik Ghulam Mohammad as Federal Minister for Finance. Later he nominated Ch Sir Mohammad Zafarullah, another unelected person as Foreign Minister.

These two nominations were against parliamentary practice and even contrary to the democratic principles of Mr Jinnah himself. It is possible that he may have planned to use the talent available outside the legislature for the good of the country, as he effectively used ‘counterfeit coins in his pocket’ during the days of the struggle of the 40s. These two cases when viewed on the touchstone of success gave two different results; whereas the first experiment badly flopped and with disastrous consequences, the second was a resounding success. However, the fact remains that it was wrong of the Governor General to appoint unelected persons to the legislature.

In case of the Finance Minister, there were two other options open to the Governor General. One, was to retain Nawabzada Liaquat Ali Khan as Finance Minister in addition to his responsibilities as Prime Minister. Two, to appoint another politician with a flare for finance, as Finance Minister, to be groomed under the tutelage of Sir Archibald Rowlands, the last Finance Member of Viceroy’s Council in India, who Mr Jinnah had especially asked to be loaned as his Finance Advisor. Instead he picked up Malik Ghulam Mohammad, who had finance background all-right, but he was not such an outstanding financial wizard to be put at the head of the finances of a nascent state. Ghulam Mohammad was short tempered, intolerant, headstrong, over ambitious and an arrogant bureaucrat, who spent World War II years in the supply and purchase organisation of the Government of India.

When appointed as Finance Minister he lost his head and started to think no end of himself. After the vacation of Governor General’s chair by Nazimuddin he intrigued and occupied the Governor General’s House. He was overbearing and presumptuous and because of his attitude was not liked by his colleagues. Ghulam Mohammad tried strong-arm tactics to curb his opponents but did not succeed. Intrigues started and a revolt erupted in parliament against the Governor General.

The Governor General’s nomination of Ch Sir Mohammad Zafarullah as Foreign Minister, on the other hand, matched up to Quaid’s expectations and was a great asset to the country. Sir Mohammad Zafarullah was internationally known, had been Chief Justice of the International Court at the Hague, distinguished as a member of many international forums under the UN and was held in high esteem the world over. He very successfully projected our case at the UN and other international forums and used his worldwide contacts to the advantage of Pakistan. His judicial acumen, debating and negotiating skills could not be challenged. A man of character with a clean record and with no extra-constitutional ambitions, he kept himself aloof from political intrigues and continued to serve Pakistan with dedication in various capacities till the late sixties.

These indirect and lateral inductions by the Governor General gave birth to the ambitions of the bureaucratic mafia that polluted the politics of the country and have continued to dominate weak-kneed politicians all along, influencing the electoral process and destabilising successive democratically elected governments. Bureaucratic oligarchy is one of the major factors in creating the chaotic logjam of persistent lack of morality in politics in Pakistan. Yet another undesirable and perhaps the most damaging of their acts was influencing of the higher judiciary in their favour that derailed the democratic process which was yet to take firm roots in the nascent state.

SECOND: Late in October 1947 when the tribals were on the outskirts of Srinagar airfield, ransacking the areas around and busy collecting ransom, the Governor General ordered Lt General Douglas Gracey then in temporary command of Pakistan Army to dispatch one brigade to Kashmir to coordinate and direct the thrust of the lacquers to capture the airfield that lay at their feet. Lt. General Gracey ignored the legitimate orders of the Governor General and instead contacted Field Marshal Sir Claude Auchinleck in New Delhi to inform him of the Governor General’s intentions.

Disobedience of orders is a very serious offence in the military, requiring stern disciplinary action. I felt that at this point in time the Governor General slipped and agreed to meet Field Marshal Auchinleck for a dialogue. Time and situation demanded immediate removal of Lt General Gracey from command and replacing him with a Pakistani officer with instructions to proceed forthwith with his orders as already issued for the dispatch of troops to ‘guide’ the lacquers hovering on the fringes of Srinagar airfield.

Brig M. Akbar Khan, on furlough had already penetrated into Uri where he had established his headquarters and with his men in control of the Pandu heights was all poised to advance and wrap up Kashmir operations, once the airfield was captured. The airfield in the hands of the ‘lashkars’ would deny any Indian reinforcements from Delhi and the trapped Indian garrison in the valley would have had no option but to surrender and the situation in Kashmir would have been the reverse of what it is today.

This was the most crucial moment in Pakistan military history. Prompt implementation of the Governor General’s orders would have given a different dimension to the relations of the newly emerged states of India and Pakistan. The three futile wars and a number of battles like Siachin and Kargil that the two countries fought between themselves could have been avoided and the region spared of the tension that is constantly prevailing for the last 60 years.

History is silent on the constraints and compulsions that restrained a strict disciplinarian and firm person like Mr Jinnah from taking action against the defaulting Lt. General Gracey and later surprisingly promoting him to the rank of General and confirming his appointment as Commanderof Pakistan Army. This is a mystery and will remain a mystery because the Governor General in his wisdom on this score confided in no one.

THIRD: The question of selecting a national language of Pakistan was amongst the many ticklish problems confronting the new state. Urdu being the language of the majority of the Muslims of the subcontinent before independence, was generally considered as the likely choice but the partition of India changed the composition of population in the new country and created a perplexing situation. Now, there were two wings of the country, located 1200 miles apart with the balance of population 54:46 in favour of one wing and with two distinct languages being spoken in each wing of the country. Accordingly the ground situation was that one language was spoken and understood in one wing with the unfamiliarity of it in the other.

Governor General on his visit to East Pakistan in March 1948, without taking the East Wing leaders into confidence, declared Urdu the language of just two per cent of the population, as the national language of Pakistan at a public meeting in Paltan Maidan, Dacca. This was done in the hope of national integration but it was taken amiss and misunderstood.

Other considerations aside, imposition of Urdu as the national language on the majority of the population of the country which they could not read, write or speak, alienated the people of the Eastern wing that comprised 54 per cent of the total population of Pakistan. Bengalis perceived this move as suppression of their language and culture and considered it and rightly so, as a denial of their rights, whereas being in majority they claimed quite logically that Bengali should have been declared as the linga franca of Pakistan. They revolted in the meeting and later there were clashes where three students were killed. Incidentally it was the first time that they publicly raised voices against the decision of the Quaid.

-------------------------------------------------------------------------------------------

Books & Authors reserves the right to edit excerpts from books for reasons of clarity and space.

The book describes the political quagmire in Pakistan and Pakistan’s relations with the United States.

Ata Rabbani joined the Royal Indian Air Force in 1941 and was selected as the first air aid-de-camp for the Quaid-i-Azam.

-------------------------------------------------------------------------------------------

Excerpted with permission from

The Sun Shall Rise

By Ata Rabbani

Ferozsons, Lahore

ISBN 978-969-002-163-2

313pp. Rs595


Source Link: Will be available on 28th December 2008


Not-So-Simple Sleep

Can you get too much sleep?

Can you get too much sleep?

News reports abound about the weary, drowsy, sleep-deprived masses. Sleep aids can probably be found in the bedside table drawers and medicine cabinets of millions who experience sleepless nights. But is there such a thing as getting too much sleep - and how much is too much?


For years, the magic sleep number was 8. Eight hours of sleep per night has long been considered an optimal amount of sleep for an adult. Research has put that old belief to bed, though, revealing that people who get more than 8 hours of sleep report just as many sleep problems as those who get less than 7 hours of sleep. So the new magic sleep number falls somewhere between 7 and 8 hours.

Everyone oversleeps from time to time, usually to pay back a sleep debt - like after an all-night study session, a bout of jet lag, or any other period of sleep deprivation. Those who sleep beyond 8 hours on a regular basis could be long sleepers, the name given to people with hypersomnia (the opposite of insomnia, it literally means "too much sleep").

If long sleepers get the sleep their bodies need and their long sleep does not negatively affect their day-to-day life, this is not a serious problem. In some cases, hypersomnia can cause unproductive sleep and changes in mood, memory, appetite, and energy levels.

Check with your doctor if you regularly sleep 10 or more hours and experience daytime sleepiness that is not relieved by napping. There could be underlying reasons for excess sleep:
  • use of certain medications
  • head trauma
  • medical conditions (e.g., multiple sclerosis, epilepsy)
  • sleep disorders (narcolepsy, sleep apnea)
  • symptoms of other medical conditions (e.g., oversleeping is a common symptom of depression)

Next:

More:

Source: http://health.lifestyle.yahoo.ca/channel_health_features_details.asp?health_feature_id=362&article_id=1136&channel_id=1022&relation_id=23003

Dare you not to yawn!

Yawn. Simply reading that word probably got you to yawn. And while yawning is definitely a contagious phenomenon, the subject of yawning itself is not at all yawn-worthy. In fact, it's a mystery - researchers are still figuring out the purpose of yawning. See if you can manage to stifle your yawn reflex - that deep inhalation, that stretching of your jaw, the scrunched-up eyes, that long exhalation - as you gape at these theories about yawning.

A yawn is not the body's attempt to gulp up more oxygen. Though you may sometimes yawn to catch your breath, this common yawning myth was disproved years ago. In fact, yawning and breathing are triggered and controlled by totally different body processes.

A yawn can't be denied. Dr. Robert Provine, a noted yawn expert, says that a yawn has the "inevitability of a sneeze." Even when you try to clench your jaw and hold back a yawn, it still slips through. A stifled yawn will likely last just as long as a full-blown yawn, though it may not feel as satisfying.

Yawning may help us to rise and shine. Yawning happens as part of a process called pandiculation, a big, fun word that merely means "a stretching and stiffening" of the body. Envision a cat rising from a catnap, lifting its backside, stretching its front paws forward, and opening its jaws wide. We do essentially the same thing when we yawn and stretch as we awaken. Some researchers theorize that this rise-and-shine routine is how the body reverses the disorienting effects of REM sleep and gets us ready to be up and about. When we stretch, we reposition our body. When we yawn, we arouse our self-awareness. On the other hand, studies show that yawning seems to do little to energize us or help us fight back the urge to sleep once it hits.

Our yawning habits may be as unique as we are.
Are you a morning person? A night owl? If you're an early riser, you probably yawn less often than more nocturnal folks. If rising with the dawn is difficult for you, you likely yawn a lot - especially in the morning! There may be an age link here, too, since it seems that as we age, we need less sleep and we yawn less often.


Yawning may be air conditioning for the brain.
One currently "hot" theory says that yawning cools our brains down. The brain's temperature can spike during stressful moments, in the midst of a migraine, when we're sleep deprived or just plain drowsy. The body attempts to thermoregulate, or control the body's temperature, by releasing heat through the skull, veins in the face, or via the numerous sweat glands of the forehead. But if these methods fail, yawning may take over. As we yawn, our heart rate and blood pressure increase, and the squeeze-and-relax actions of our facial muscles enhance blood flow. We breathe in a great volume of cooler air, too, and all of these actions may help to balance brain temperature.


Humans aren't the only ones who yawn.
Anyone who has spent any time around cats or dogs knows that humans aren't the only animals who yawn. Many vertebrate animals yawn, in fact, including pigs and some primates. The difference is that most animals don't yawn out of boredom. Some are thought to yawn in order to regulate temperature, to assert dominance, to synchronize behaviours, or as part of courtship rituals.


Yawns are contagious. You probably didn't need to be told this fact. During the course of reading this article, you've yawned at least once or twice, right? Empathy is at the heart of most contagious yawn theories, and people with empathy-impairing disorders like autism and schizophrenia have helped to illuminate this theory. When tested against people without these types of disorders, empathy-impaired subjects have been observed as less susceptible to contagious yawning. Being able to identify and connect with others has been an important evolutionary survival skill - but why would we identify through yawns? The earliest evolutionary purposes of contagious yawns are still a mystery.

Humans aren't the only ones who can "catch" a yawn.
Empathy could be the key to unlocking the mystery of contagious yawning, but the reverse may be true as well! Contagious yawning noted among chimpanzees opens up the possibility that our closest animal relatives could share advanced self-awareness and empathy similar to ours. Dog owners may have suspected that they share a bond of empathy with their pets, but research proves it's a definite possibility. Dogs can actually "catch" the yawn urge from us humans. When sitting in a room with a yawning stranger, 21 out of 29 dogs yawned back.


Yawning may warn of more than boredom.
If someone's yawning a lot, they may not be uninterested in you - something more serious may be going on. Certain kinds of medication can cause a surge of yawns, and yawning often happens before a fainting spell. Excessive yawning has also been linked to symptoms of heart problems and stroke.


Amy Toffelmire

Source: http://health.lifestyle.yahoo.ca/channel_section_details.asp?text_id=4744&channel_id=1044&relation_id=22655

Sunday, November 23, 2008

Snow-covered Sheep - Reuters

A snow-covered sheep stands on a meadow during snowfalls near the Albispass mountain pass south of Zurich November 22, 2008.

REUTERS/Arnd Wiegmann (SWITZERLAND)

Monday, October 13, 2008

Our Commercials on YouTube!

Hey there,

Now and then I had seen that many commercials as soon as they released are up on youtube by agencies or by production houses.

I would like to share some of the commercials on which I worked as a team member at SharpImage.

Telenor Doctor 1911


Candyland Twister


Candyland Chilli Milli


Let us know, what you think.

Friday, October 10, 2008

Enojarse Abogado (Angry Lawyer) - English Subtitle

Hey there,

Added the English subtitle in my 11SecondClub entry for this past august for the better understanding.

Take care :)


Thursday, October 02, 2008

Global Warming - Quercus

Mr. FlavioMac had posted an animation on CGSociety, about Global Warming, which is really touching. So, I like to share this with you.

For more information and to view the animation, click on http://forums.cgsociety.org/showthread.php?f=154&t=675248

Hope you will like it.

Image ©
Seagulls-Fly
Website: http://www.seagullsfly.com/


Thursday, September 11, 2008

Enojarse Abogado (Angry Lawyer) - Process and Breakdown

Hey there,

First time in my life, I am about to write a process and breakdown for my 11 Second Club entry for August 2008. Its the way, I have approached the Spanish clip. The clip is given below.



First and foremost thing, which involv
ed in my clip and in any animation is "the planning", to which I have also valuing a lot, because its all you need. It makes all the processes easy.

For this clip, I would like to hear it as much as I can. Due to change in language, I have to break it down more. When I listen to it, I would prefer to write the dialogue on a piece of paper or in my notebook, and looking at it and syncing myself with the audio and tuning yourself with the audio rhythm and beat according to it. And also generating the story (before and after) and an event or situation in which I have to involve my animation.

It will work in any understandable language. In such case, it have to be broke it down more and the dialogue should be written in your understandable way. I have wrote down the original dialogue which was from the film, then the Spanish version and its word by word English translation and yet another version, in my roman language, by understanding the sound and its pronunciation. Even though I got the word to word translation by the 11SecondClub, I have to find out which word is which, which two make one and one make two, so it would be easier to define.

For example:

The Spanish version:

"Cada cosa, cada cosa que se dijo y se mostró en la sala de ese tribunal, todas! demuestran que es culpable. ¿Qué se cree, que soy idiota?"

The Word to Word English version:

English: "Everything, everything that was said and shown in that courtroom, all of them! prove that he's guilty. What do you think, that I'm an idiot?"

Sorry other two versions are not available with me right now.

If you see, it had to be broken down because all you have is to act on the Spanish delivery, not on the English one. You have to know what you are working with. The sound beat and its wavelength.

You need to know what "Cada cosa" means or "tribunal" or "todas".

For example: "se dijo y se mostró" means "said and shown"

se dijo: said
y: and
se mostró: shown

You have to research and plan. If it is or it
is not your language, you have to get the dialogue’s clear meaning.

After dealing with the meaning and understanding of the audio, I will get my roman version opened in front of me, which would be easier now for me to sync and get the clear idea of the situation. I do remember it Very Happy

From start to end, all the way, your style of doing, and handling things, should be solved in your own way.

Next thing after that process, I have wrote down the story and situation which I came up with the best and also draw the thumbnails, about 3 to 4 describing my main storytelling poses.

Believe it or not, I have skip one important process, right after that process, the video referencing. Maybe everything was in my mind and on paper. However it was executed as it was planned. I think, this was because of pr
oper planning and poses library, a person need to develop and it’s develop with study and involvement in animation. I have acted it out, but all was off camera.

As most of the time, especially in that animation, I have started with lip-syncing and ending with lip-sync and facial animation. At least two pass for it. Because, it is the major thing, which our eye catches at once and I can’t resist it, to leave.

After first pass of lip sync, I would start my blocking and blocking plus by posing out the character's main story telling poses. And I like to work in chunks in the way the dialogue is delivered. I do right after main blocking poses; I will switch to blocking plus, where I will add supporting poses. I do work in spline mode and am comfortable in doing that. However, I would not compromise in any of my acting choices and will not accept any pose given by computer generated frames. I will stick to my idea unless it will replace with any cooler pose or for more enhancement. I will try to make my poses clear and readable by giving it a negative space.

Arcs, follow through and overlapping action, timing, spacing, moving holds, pose clarity and readability, lip-sync, where done in 2 days process, finishing the blocking plus phase. And I would always remember to key on all body parts, for every particular poses.

Most of the work have been done till our blocking plus phase. It was hard to get the critiques because of the language.

Then the rest, refining and polishing of the animation, which make value added and animation smooth and by refining arcs, little bit poses, smoothness of arcs and large actions between pose to pose, all this cleanup, makes a piece as it should, in my way.

I do analyse my animation and get reviewed by the team, wrote down the different views, ideas and errors from 7 to 8 people and adjusting it, which where major and necessary.

Review to your animation really helps. The animation took about a week to finish.

Oh couple of hours spend, and dame too long. Hope you can get till the end, and understand. Let me know if I skipped something or had not clearly mentioned anything.

Also thanks to the SI team for support.

I would like to finish off with that: don’t skip the planning and research part, which is your main building base or planned structure of the whole building structure. Manage your time. And use it wisely and all is done a
s it was planned.

I am really proud to get into this and achieving the 19th place at 11 Second Club competition.

Hope this would be helpful process and breakdown for you.

Take care,
Keep Animating Very Happy

Monday, June 30, 2008

19 Common CG Animation Pitfalls (and counting) ~ Causes and Solutions

Jeremy Cantor - Animation Supervisor - Sony Pictures Imageworks - May 4th, 2002

1) Fearing the technology

Cause: We fear what we don’t understand. Fearing a computer, or believing it is more powerful than it really is comes from not having a fundamental understanding of how a computer works.

Solution: Learn enough about the computer so that you understand its strengths and limitations. Remember that the computer is not a magical device. It can’t think. It just runs programs. It can’t do anything a person can’t do; it can just do things faster. It is only a tool. A very sophisticated pencil. Assuming the user has learned how to speak the computer’s language, the user is the master of the tool, not the other way around.

2) Motion is too robotic…linear.

Cause: Letting the computer simply write linear f-Curves that have no slow-in or slow-out.

Solution: Understand how f-Curves translate into motion. Learn & apply the fundamental principles of animation. Manually insert additional ease-in/ease-out keyframes when appropriate.

(My earliest computer animations were done with software that created linear keyframes and did not have an f-Curve editor. I could not tweak the slope of the curves to create ease-in & ease-out. I had to rely on the application of traditional animation principles and create additional keys to achieve such results.)

3) …or the opposite: Motion is too spliney…watery….”computery”

Cause: Allowing computer to do too much “unsupervised” work. CG software usually creates smooth f-Curves automatically when you set keyframes. “Watery” motion comes from just leaving f-Curves in their default spline shapes. This is why rubber is the easiest thing to animate in CG. Spline f-Curves result in rubbery motion by default.

Solution: Don’t trust the computer to make properly shaped f-Curves. Study how f-Curves translate into movement & manipulate their shapes/slopes accordingly.

4) Characters not displaying a proper sense of weight

Cause: Not understanding the basic principles of timing, slow-in/slow-out, squash/stretch, gravity, etc.

Solution: Don’t let f-Curves just remain in in their default shape after keyframes have been set. The slope of your curves translates to how the forces are acting upon your animated objects. If an object is falling, for instance, make sure your Y-translation curves are accelerating (gravity does not apply itself as a constant force, rather it causes objects to accelerate as they fall). Understand the differences in how characters of varying mass will move. It takes more energy to initiate, stop or reverse the motion of a heavy object or character than it does to do such to a light object or character. Think of the difference in the force it requires to set a bowling ball in motion as opposed to that which is required to initiate the motion of a balloon. And similarly, the force it takes to slow, stop or reverse the motion of such objects.

5) Characters seem off balance.

Cause: Not paying attention to the proper location of character’s center of gravity. Simple physics: A static object’s center of gravity must be directly above or below the point (or average of the points) of suspension, otherwise the object will fall. When a biped character lifts one leg, he must shift his center of gravity over the supporting foot in order to maintain balance. (Variations to this rule apply when the object is in motion, however).

Solution: Pay attention to general physics of center-of-gravity. Study posing and the concept of contraposto. Use yourself as a guide. Study the shifting location of your center of gravity when you transfer your weight from one foot to the other. When you walk. When you run. When you hang from your hands. Etc.

6) Isolated body part movement. Lack of overlap.

Cause: Because it is so easy to animate individual body parts separately in CG, there is a tendency to create movement where separate body parts don’t seem to be working together, or where one part comes to a complete stop before another part begins moving (no overlap). Such inorganic motion also, of course, results from not learning and understanding basic animation principles.

Solution: Study and understand the fundamental principles of animation. Don’t allow all of your keys to remain lined up on the same frames (unless there is a deliberate reason to do so). Work locally but think globally. Always remember that even when you’re focusing on a single limb, it is connected to the rest of the body and all of the parts need to work together, not individually.

7) Twinning (unnatural motion symmetry)

Cause: Twinning is when opposite body parts move as exact mirrors of one another. When the left arm motion starts and stops on exactly the same frames as the right arm. This is usually not desired for natural looking animation (although there are certainly times when it is appropriate) This happens when the animator gets lazy and animates multiple body parts simultaneously, or simply copies/mirrors motion from one limb to another & then leaving the resulting twinned motion as is.

Solution: To avoid twinning, after simultaneously animating multiple body parts or copying/mirroring motion, be sure to go in and add keyframe offsets or other naturalistic variations to the movement.

8) Repetitive or metronomic movement

Cause: Relying too much on the computer’s ability to copy and paste motion. Leaving cycles as is.

Solution: As always, remember that you control the computer, not the other way around. Don’t just blindly copy or cycle movement. Each step in a walk will often be (at least) slightly different from the one before it. Add some naturalistic variation and imperfections (unless of course, repetitive, robotic motion is the desired effect).

9) Squash/Stretch used on inappropriate objects (ie Bowling Balls)

Cause: Learning but not truly understanding the fundamental principles of animation.

Solution: Apply an artistic eye and understand when it is appropriate to apply squash & stretch & when it is not. It is certainly okay to add squash & stretch to a bowling ball, but only if doing so is the result of an aesthetic choice to deliberately bend the rules. It is not acceptable to do such if it is the result of simply applying the fundamental animation principles blindly. It is not enough to simply memorize the principles of animation. You must truly understand them so you can apply them appropriately (or deliberately ignore them if the animation at hand calls for such disobedience in order to most effectively tell your story.)

10) Volume changing when Sqashing/Stretching

Cause: Squashing & stretching an object in CG is a 2 step process. You must scale the object in one axis then oppositely scale it appropriately in the other axes. Neglecting this second step causes the object to appear to shrink when squashing & grow when stretching. Volume changing during squash/stretch is also the result of not truly learning & understanding this fundamental animation principle.

Solution: Learn & understand this principle & don’t forget the second step of scaling in the other axes.

11) Linear wrist/ankle movement (the “marionette look”)

Cause: A wrist does not move from here to there via translation of the wrist itself, rather, such movement is the result of elbow & shoulder (and clavicle…and back…etc) rotations. Therefore the resulting trajectory of a wrist will tend to follow an arc. A wrist can certainly move in a straight line, but that requires simultaneous compensatory adjustments in the shoulder & elbow joint. Such linear movement does occur in such instances as when throwing a straight punch, but the natural tendency is an arc. When animating limbs with IK, the resulting motion often looks like the character is a marionette with its wrists on puppet strings. This is the result of simply animating the trajectory of the IK handles in straight lines.

Solution: One solution is to animate your character’s limbs with FK, which will result in arc motion by default. However, it is often desirable to use IK, so, when doing so, remember to (usually) make the motion an arc. Simply setting an initial translation keyframe at point A then a destination key at point B will result in a linear trajectory and a “marionette” look. Intermediate keyframes are often required to create an arc trajectory. Linear trajectory is okay, assuming that is the intended result. Just remember that such motion is not the normal tendency of a jointed character.

12) Frozen holds

Cause: In traditional cel animation, it if often desirable to completely freeze a character’s motion for dramatic effect. CG animators can sometimes forget that this is one of the few traditional techniques that does not always translate successfully into 3D. Because of the additional dimensionality, the ultra perfect perspective, texture mapping & super-accurate shadow casting (etc) displayed in a 3D CG scene, the viewer tends to have a “higher” expectation of reality. And since very few real-live characters ever actually freeze completely, when a 3D character does so, it can look unnatural and the action of the scene can die completely.

Solution: Use “moving holds” instead, where your character maintains a small degree of motion. Just enough so that the scene doesn’t entirely stop dead, but not too much or the pose will no longer be a “hold”. Perhaps he continues moving ever-so-slightly along his previous trajectory. Perhaps he takes a breath or scratches his ribs. Some animators will put their character’s central pivot point on a very small figure-eight path, so that he will sway just a little bit.

13) Character motion starts & stops exactly in synch with camera cuts

Cause: When an animated scene is made up of several shots, the simplest screen direction for each complete action (or group of actions) to be perfectly book-ended by a camera cut. This creates a scene that looks as if a director had yelled “action” at the very beginning of each shot (just after the camera had started rolling) and then “stop” just before the end of each shot. This is rarely considered good screen direction, as the camera does not appear to be operated by a human being, rather it has the unnaturally cold, perfect & predictable feel of a computer that always miraculously knows exactly when to cut.

Solution: It is usually more visually appealing when the illusion of a human camera operator is created. A human camera operator will suffer from human error. He will invariably end up following just behind the action on occasion, or sometimes actually anticipating it. Overshooting will occur once in a while. Etc. Maintain some degree of overlap between your animation and the camera cuts. Addition of such real world “imperfections” can help to make your scene feel more natural.

14) Arbitrary poses & motions

Cause: The difference between “animating” a character and simply “moving” a character is that “animation” implies life…and character…and purpose. Because of the power of the computer, it’s very easy and often tempting to simply add more & more to your scene simply because you can.

Solution: Remember that every motion of a thinking character must have a purpose. Movement for movement’s sake doesn’t communicate anything & only contributes to unnecessarily increasing the length of your performance and reducing the clarity of the story being told. Ask yourself what is the reason for each pose & motion in your performance. More is not always better. Most often, “elegant simplicity” is the key to telling your story most effectively. The well known acronym KISS means: “Keep it simple, stupid!”

15) Geometry intersections

Cause: Not paying enough attention to the details of your scene. Since CG involves working with virtual objects that are intangible, there is only visual feedback to inform the user when objects intersect one another. Therefore it is sometimes easy to overlook such errors.

Solution: Pay attention.

16) Relying too much on automated processes

Cause: Expecting the computer to do too much of the work for you. With expressions, constraint systems and various other software “bells & whistles”, it is possible to create a variety of automated motions in your characters, such as automatic lagging ponytail bounces that occur whenever the head moves. Such processes usually look automated. Too perfect. Unnatural.

Solution: You should do the work, not the computer. There are certainly occasions where automated processes are effective time savers, but it is very important to implement controls into your character setups that allow you to override or completely disable such processes. This way, even though certain things are happening automatically, you still have ultimate control over them.

17) Unnatural facial animation – not enough shapes, not animating enough parts of the face

Cause: Using too few morph target shapes and animating too few parts of the face. Unless an extremely simplified style is the desired effect, facial animation usually requires a good number of target shapes and plenty of detail in order to effectively create a natural feel to the motion.

Solution: Make enough morph target shapes. Don’t just animate the mouth and the eyebrows. Add appropriate motion to cheeks, eyes, forehead & even ears. Add some corresponding head movement. Apply squash and stretch.

18) Too much camera movement.

Cause: Disregarding the notion that just because you can do something, doesn’t necessarily mean you should. CG software gives you complete control over the motion of your camera. You can add all sorts of crazy camera motion that is extremely difficult or downright impossible in the real world. Because of this power, there is often a temptation to overdo it. Too much camera motion can confuse the action and distract the viewer, and in extreme cases, cause dizziness and queasiness. Sometimes it is certainly appropriate for the camera’s motion to have “character” but it shouldn’t steal the action from the scene (unless the camera is being used as the primary storyteller of that particular shot, like in situations where we are “looking through a character’s eyes”. But such staging should be used sparingly).

Solution: Keep cameral motion to a minimum. Study films and notice that cameras usually don’t move all that much. Sometimes big, sweeping camera motions are appropriate. However, just make sure that you are adding such exaggerated camera motion to help tell the story, and not simply because you can.

19) Motion blur turned up too high

Cause: The motion blur button in your CG software package is a fun toy and, much like the ability to animate your camera, there is an initial tendency to play with it too much.

Solution: Remember, motion blur is an effect that is more sensed than seen. With most motions, you can only see the blurring when you freeze-frame. Watch live action films & you’ll notice that you can only really see blurring when there is extremely fast motion happening. If you can see the motion blur during the normal motions of your characters, it is turned up too high.

The bottom line

a) Study and truly understand the fundamental rules of animation before you start breaking them.

b) Don’t rely on the computer to do too much of the work for you. Remember that the computer is just a tool. You are the artist.