by Aabid Dhamani
"Animation can explain whatever the mind of man can conceive." - Walt Disney
Its been almost 2 weeks now, from the day animation course was announced. In this lecture I will provide you the basics of animation, what is important for an animator and how things will work.
First of all, who is a good animator? He is not just the animator. Beside being an animator, he is also a person with drawing, acting, observation, planning skills. Animation requires a lot of research. It is the skills which can be developed, if the person is devoted to it.
The principles of animation on which the animation is based was given in early days of Disney animation. It is not hard and fast rule, it is just the essence for the good animation.
"When we consider a new project, we really study it . . . not just the surface idea, but everything about it." - Walt Disney
The 12 basic principles of animation
Squash and Stretch
Anticipation
Staging
Straight Ahead Action and Pose to Pose
Follow Through and Overlapping Action
Slow in and Slow out
Arcs
Secondary Action
Timing
Exaggeration
Solid Drawing
Appeal
These principles will be explained in the next lecture separately.
Exercise 01
Your first lesson is drawing circles and squares, these will bring the flow in your drawing.
Take a totally blank paper or drawing paper of any size and start drawing circles and squares to reach the goal of making it perfect. It will take time. And one more thing - don't use eraser.
This is all for this lesson, any queries or things that is not cleared to you, you are free to ask. You can also post your work to get some help by replying to this lecture and placing the link of your work.
Have a nice day
Saturday, May 12, 2007
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