Showing posts with label disney. Show all posts
Showing posts with label disney. Show all posts

Thursday, April 17, 2008

Ollie Johnston (1912-2008)

The Disney Company on Ollie Johnston

by brewmasters
April 15, 2008 12:20 pm

miltmarkfrankolliewalt.jpg

(Above: Milt Kahl, Marc Davis, Frank Thomas and Walt Disney flank seated Ollie Johnston)

Howard Green just sent over the official studio press obituary, released to the media at 11am today:

Ollie Johnston, one of the greatest animators/directing animators in animation history and the last surviving member of Walt Disney’s elite group of animation pioneers known affectionately as the “Nine Old Men,” passed away from natural causes at a long term care facility in Sequim, Washington on Monday April 14th. He was 95 years old. During his stellar 43-year career at The Walt Disney Studios, he contributed inspired animation and direction to such classic films as “Snow White and the Seven Dwarfs,” “Pinocchio,” “Fantasia,” “Song of the South,” “Cinderella,” “Alice in Wonderland,” “Peter Pan,” “Lady and the Tramp,” “Sleeping Beauty,” “Sword in the Stone,” “Mary Poppins,” “The Jungle Book,” “Robin Hood,” “The Rescuers,” and “The Fox and the Hound.”

In addition to his achievements as an animator and directing animator, Johnston (in collaboration with his lifelong friend and colleague Frank Thomas) authored four landmark books: Disney Animation: The Illusion of Life, Too Funny for Words, Bambi: The Story and the Film, and The Disney Villain. Johnston and Thomas were also the title subjects of a heartfelt 1995 feature-length documentary entitled “Frank and Ollie,” written and directed by Frank’s son, Theodore (Ted) Thomas. In November 2005, Johnston became the first animator to be honored with the National Medal of Arts at a White House ceremony.

Behind every great animated character is a great animator and in the case of some of Disney’s best-loved creations, it was Johnston who served as the actor with the pencil. Some examples include Thumper’s riotous recitation (in “Bambi”) about “eating greens” or Pinocchio’s nose growing as he lies to the Blue Fairy, and the musical antics of Mowgli and Baloo as they sang “The Bear Necessities” in “The Jungle Book.” Johnston had his hand in all of these and worked on such other favorites as Brer Rabbit, Mr. Smee, the fairies in “Sleeping Beauty,” the centaurettes in “Fantasia,” Prince John and Sir Hiss (”Robin Hood”), Orville the albatross (”The “Rescuers”), and more than a few of the “101 Dalmatians.”

Roy E. Disney, director emeritus and consultant for The Walt Disney Company, said, “Ollie was part of an amazing generation of artists, one of the real pioneers of our art, one of the major participants in the blossoming of animation into the art form we know today. One of Ollie’s strongest beliefs was that his characters should think first, then act…and they all did. He brought warmth and wit and sly humor and a wonderful gentleness to every character he animated. He brought all those same qualities to his life, and to all of our lives who knew him. We will miss him greatly, but we were all enormously enriched by him.”

John Lasseter, chief creative officer for Walt Disney and Pixar Animation Studios and a longtime friend to Johnston, added, “Ollie had such a huge heart and it came through in all of his animation, which is why his work is some of the best ever done. Aside from being one of the greatest animators of all time, he and Frank (Thomas) were so incredibly giving and spent so much time creating the bible of animation – ‘Disney Animation: The Illusion of Life’ – which has had such a huge impact on so many animators over the years. Ollie was a great teacher and mentor to all of us. His door at the Studio was always open to young animators, and I can’t imagine what animation would be like today without him passing on all of the knowledge and principles that the ‘nine old men’ and Walt Disney developed. He taught me to always be aware of what a character is thinking, and we continue to make sure that every character we create at Pixar and Disney has a thought process and emotion that makes them come alive.”

Glen Keane, one of Disney’s top supervising animators and director of the upcoming feature “Rapunzel,” observed, “Ollie Johnston was the kind of teacher who made you believe in yourself through his genuine encouragement and patient guidance. He carried the torch of Disney animation and passed it on to another generation. May his torch continue to be passed on for generations to come.”

Andreas Deja, another of today’s most acclaimed and influential animators paid tribute to his friend and mentor in this way, “I always thought that Ollie Johnston so immersed himself into the characters he animated, that whenever you watched Bambi, Pinocchio, Smee or Rufus the cat, you saw Ollie on the screen. His kind and humorous personality came through in every scene he animated. I will never forget my many stimulating conversations with him over the years, his words of wisdom and encouragement. ‘Don’t animate drawings, animate feelings,’ he would say. What fantastic and important advice! He was one of the most influential artists of the 20th century, and it was an honor and joy to have known him.”

John Canemaker, Academy Award®-winning animator/director, and author of the book, Walt Disney’s Nine Old Men & The Art of Animation, noted, “”Ollie Johnston believed in the emotional power of having ‘two pencil drawings touch each other.’ His drawings had a big emotional impact on audiences, that’s for sure — when Mowgli and Baloo hug in ‘The Jungle Book;’ when Pongo gives his mate Perdita a comforting lick in ‘101 Dalmatians;’ when an elderly cat rubs against an orphan girl in ‘The Rescuers’ — Ollie Johnston, one of the greatest animators who ever lived, deeply touched our hearts.”

Born in Palo Alto, California on October 31, 1912, Johnston attended grammar school at the Stanford University campus where his father taught as a professor of the romance languages. His artistic abilities became increasingly evident while attending Palo Alto High School and later as an art major at Stanford University.

During his senior year in college, Johnston came to Los Angeles to study under Pruett Carter at the Chouinard Art Institute. It was during this time that he was approached by Disney and, after only one week of training, joined the fledgling studio in 1935. The young artist immediately became captivated by the Disney spirit and discovered that he could uniquely express himself through this new art form.

At Disney, Johnston’s first assignment was as an in-betweener on the cartoon short “Mickey’s Garden.” The following year, he was promoted to apprentice animator, where he worked under Fred Moore on such cartoon shorts as “Pluto’s Judgement Day” and “Mickey’s Rival.”

Johnston got his first crack at animating on a feature film with “Snow White and the Seven Dwarfs.” Following that, he worked on “Pinocchio” and virtually every one of Disney’s animated classics that followed. One of his proudest accomplishments was on the 1942 feature “Bambi,” which pushed the art form to new heights in portraying animal realism. Johnston was one of four supervising animators to work on that film.

For his next feature assignment, “Song of the South” (1946), Johnston became a directing animator and served in that capacity on nearly every film that followed. After completing some early animation and character development on “The Fox and the Hound,” the veteran animator officially retired in January 1978, to devote full time to writing, lecturing and consulting.

His first book, Disney Animation: The Illusion of Life, written with Frank Thomas, was published in 1981 and ranks as the definitive tome on the Disney approach to entertainment and animation. In 1987, his second book, Too Funny For Words, was published and offered additional insights into the studio’s unique style of visual humor. A detailed visual and anecdotal account of the making of “Bambi,” Walt Disney’s “Bambi”: The Story and the Film, the third collaboration for Thomas and Johnston, was published in 1990. The Disney Villains, a fascinating inside look at the characters audiences love to hate, was written by the duo in 1993.

In addition to being one of the foremost animators in Disney history, Johnston was also considered one of the world’s leading train enthusiasts. The backyard of his home in Flintridge, California, boasted one of the finest hand-built miniature railroads. Even more impressive was the full-size antique locomotive he ran for many years at his former vacation home in Julian, near San Diego. Johnston had a final opportunity to ride his train at a special ceremony held in his honor at Disneyland in May 2005.

The pioneering animator was honored by the Studio in 1989 with a Disney Legends Award. In 2003, the Academy of Motion Pictures Arts and Sciences held a special tribute to him (and Frank Thomas), “Frank and Ollie: Drawn Together,” in Beverly Hills.

Johnston and Thomas were lovingly caricatured, and even provided the voices, in two animated features directed by Brad Bird, “The Iron Giant,” and Disney/Pixar’s “The Incredibles.”

Johnston moved from his California residence to a care facility in Sequim, Washington in March 2006 to be near his family. He is survived by his two sons: Ken Johnston and his wife Carolyn, and Rick Johnston and his wife Teya Priest Johnston. His beloved wife of 63 years, Marie, passed away in May 2005. Funeral plans will be private. In lieu of flowers, the family suggests donations can be made to CalArts (calarts.com), the World Wildlife Fund (worldwildlife.org), or National Resources Defense Council (nrdc.org). The Studio is planning a life celebration with details to be announced shortly.

Original Link: http://www.cartoonbrew.com/disney/the-disney-company-on-ollie-johnston

Wednesday, September 26, 2007

Becoming an Animator

How to become an animator, Top animation schools

SO YOU WANNA BE AN ANIMATOR?


by Shanna Smith

The term "persistence of vision" describes the optical phenomenon that makes animation possible. The human eye retains an image for a split second after the source of the image disappears, so when 24 frames per second of an animated film zip through a projector, the flow of motion on the screen looks seamless.


The same phrase could also be applied to the mind-set of a young (or not quite so young!) person who has his or her heart set on becoming a Disney animator. For generations, the debut of each Disney animated feature film has ignited in the minds of thousands of individuals the desire to be a part of the marvel they see on the screen.


What does it take to be a Disney animator? What spectrums of talent and elements of training are needed to produce these wonder-working "actors with pencils" called animators? We recently put these questions to Frank Gladstone, Manager of Animation Training for Disney, who works out of the Disney-MGM Studios at Walt Disney World.


Gladstone begins by explaining that natural talent will come out at a young age. Every parent knows that a child with an artistic bent considers the family home a vast and inviting canvas. Such children "draw all the time... everywhere, on everything. They see Mommy and they try to draw Mommy. They see the dog and they try to draw the dog," Gladstone says.


Children go through different phases as they explore their skills. Three that Gladstone cites are: 1) The very young child who tries to render his or her own creative fantasies. Mom or Dad may not be able to recognize it as such, but according to the child, that blue scribble is a dinosaur eating an ice-cream cone! (And who is to say it isn't?) 2) The older child who is fascinated by visuals, who sees cartoons or illustrations and attempts to copy them as accurately as possible. (This "draftsman" stage may be difficult and frustrating - more on this later.) 3) The high school student who goes back to the beginning and gives free rein to the imagination, rather than adhering to straight copying.


"This is the bridge," Gladstone says. "This is when someone may be a serious artist. If they draw things they see - the real world - that is a big jump. The intent to interpret what they see in the three-dimensional world is, for me, the tell-all that somebody's interested in art in a serious way."


Getting to that "bridge," that third phase, though, requires passing through phase two - easier said than done.


Gladstone explains, "Most young people who start drawing are trying to make things as accurate as possible. They work very hard to get the eye right, and that's where a lot of people get discouraged.


"There's a certain strength in being an artist, he says "in that at some point every artist I know is trying to draw Mom or Dad and somebody will come up behind them and say `that doesn't look like that.' This is when many people's art career ends."


He continues, "The only time they'll draw again is if they can copy something exactly, which is why many people are good at drawing from a picture, but they can't do the other [draw from life]. The person who is strong enough to say `So what? It's my version of this'- that's another step."


Practice is paramount to maturing as an artist. "Go to the zoo and sketch: draw your friends," Gladstone suggests. "Drawing people and their animals, trying to capture something that's moving - this kind of thing comes with time. It's not something that many children do early on. It comes with experience."


Milton Gray, in his book Cartoon Animation: Introduction to a Career, recommends studying animated films frame by frame, using a VCR or laser videodiscs.


Gladstone agrees. "I had the opportunity to put an old-time print of "Pinocchio" on a Moviola and spent an entire night going through the scenes I like frame by frame and finding out how they created that movie.


"It won't teach you everything," he warns, but, "we still do that. We still study how [certain segments] were done - how did Frank Thomas approach this problem. It's a very good way to do things, but it's only one of the ways."


Hand-in-hand with practice is formal art training. A young person, brimming with talent though she or he may be, needs structured schooling to make animation a career.


"They're not going to get a job here when they're fifteen years old," Gladstone says. "We recommend not only high school, but additional schooling as well - hopefully a college degree."


This schooling would, of course, have art as its primary focus - not merely drawing, but other disciplines as well, such as painting and sculpting. Milton Gray recommends studying actors and books on acting, learning something of staging, choreography, and principles of music.


Beyond the fine arts, some background in history, geography, the life sciences, et al., makes for a more knowledgeable, flexible animator.


"You have to bring things to the table," Gladstone explains. "Half of doing Disney-style feature animation is the ability to draw, paint, run a computer, or whatever, but the other half is communication skill. We find that people who have some post-secondary education are more well-rounded, more adapted to the needs of our studio.


"We realize," he adds "that not everybody can go to college, but we seem to see more seasoned players if they have." Can you be an animator without being able to draw? Gladstone replies, "If a kid wants to do animation and he or she can't draw, there are ways to do that. There always have been ways to do that - stop-action, pixilation (which is stop-action using people instead of objects), things like that. Now there's another one, the computer. You don't have to learn to draw to learn how to animate on a computer."


He cautions, however, "Computer animators just have a very fancy electronic pencil. If they can draw traditionally, they're that much ahead of the game. In all the computer work that I've seen in my life, [work] that has really pushed the animation limits - not just the movement limits, there's a difference - the animators have either come from traditional areas or had good traditional skills."


These skills, be they traditional or high-tech, can be utilized in a variety of ways. An animated feature film employs the talents of a wide variety of artists. Animators make up a fairly small population of the people that create an animated film. There are also assistant animators; in-betweeners; breakdown, background and layout artists; effects animators; storyboard artists; visual development or inspirational artists; computer animators; and graphic designers - to name a few!


All these individuals work as a team (hence the importance of communication) during the long, arduous process of producing an animated film. Gladstone gives an example of how the artist (in this case the layout artist), director, and art director work together. These individuals interpret the storyboard into the various sets, backgrounds and foregrounds for each shot of an animated film.


"The layout artist has a lot to do with the lighting of the film, the scope, the way the camera moves through the sets," he explains. "The layout artist is in a very great way the cinematographer of an animated film, deciding what the camera is going to see and where the characters will be blocked in a scene."


The in-betweener has traditionally been looked upon as the first rung on the ladder of a animation career. Although there are exceptions, Gladstone says, "Most people come up through the ranks, starting as an in-betweener and working their way up to an animator. I think that's a good way to do it. Eventually, if they become an animator, they will have had the experience of the people that follow them up. They were there before."


So, the path is charted - now, where to go for the all-important formal instruction? There are many schools that offer good fundamental art programs and consistently produce graduates with the skills necessary to become Disney animators. These schools are by no means the only choices available to the future animator.


Gladstone speaks from experience, "If you need to go to a state school - great! Find a state school that has an art program and take the best advantage of it you can. Learn how to draw well. Draw better than everybody there. If you can only go to trade school, great! Go to trade school and do it that way."


The various roads to an animation career all demand hard work, discipline, and patience. We asked Frank Gladstone what crucial advice he would give animators. He responded, "Keep trying. Don't get too frustrated. Realize your potential, be honest with yourself, and apply yourself to whatever that particular goal is you want to reach."


It takes, in a word, persistence!


For information on the Disney Animator Training Program, please write to:


Walt Disney World Casting,


P.O. Box 10,000,


Lake Buena Vista, FL 32830-1000.

Article Link - http://www.animationarena.com/become-an-animator.html

Saturday, May 12, 2007

Animation Lecture 01 - Introduction to Animation

by Aabid Dhamani

"Animation can explain whatever the mind of man can conceive." - Walt Disney


Its been almost 2 weeks now, from the day animation course was announced. In this lecture I will provide you the basics of animation, what is important for an animator and how things will work.

First of all, who is a good animator? He is not just the animator. Beside being an animator, he is also a person with drawing, acting, observation, planning skills. Animation requires a lot of research. It is the skills which can be developed, if the person is devoted to it.

The principles of animation on which the animation is based was given in early days of Disney animation. It is not hard and fast rule, it is just the essence for the good animation.

"When we consider a new project, we really study it . . . not just the surface idea, but everything about it." - Walt Disney

The 12 basic principles of animation

Squash and Stretch
Anticipation
Staging
Straight Ahead Action and Pose to Pose
Follow Through and Overlapping Action
Slow in and Slow out
Arcs
Secondary Action
Timing
Exaggeration
Solid Drawing
Appeal

These principles will be explained in the next lecture separately.

Exercise 01

Your first lesson is drawing circles and squares, these will bring the flow in your drawing.

Take a totally blank paper or drawing paper of any size and start drawing circles and squares to reach the goal of making it perfect. It will take time. And one more thing - don't use eraser.

This is all for this lesson, any queries or things that is not cleared to you, you are free to ask. You can also post your work to get some help by replying to this lecture and placing the link of your work.

Have a nice day